4-player trade show multiplayer hoverboard racing game (ESL, Gamescom, Paris Games Week)
4-player trade show game (ESL, Gamescom, Paris Games Week)
The hand-crafted and self-published debut: Our beloved 2D underwater submarine multiplayer action shooter.
Contract work: General overhaul of art direction, asset creation, and character design
We believe in having a flat hierarchy to keep the development process transparent and with low overhead.
We develop games for all major platforms, including PC, Mac OS X, browsers, iOS, Android, WP, consoles and more.
We use Unity as our primary game engine, and in combination with tools and plugins we have developed on top of it, we provide state-of-the-art technology that is ready to use.
With 10+ years in the gaming industry and 25+ titles released, we have a profound knowledge of what it takes to turn your idea into a successful product.
We are passionate about games and all the products that we create.
We develop, we test, we play, we tweak - until everything fits perfectly.
We believe in the process of constant learning and we are not afraid of trying out something new.